Monday, August 29, 2016

Screens are hooking kids on ‘digital heroin’

Marketwatch reports:
There’s a reason that the most tech-cautious parents are tech designers and engineers. Steve Jobs was a notoriously low-tech parent. Silicon Valley tech executives and engineers enroll their kids in no-tech Waldorf Schools. Google founders Sergey Brin and Larry Page went to no-tech Montessori Schools, as did Amazon creator Jeff Bezos and Wikipedia founder Jimmy Wales.

Many parents intuitively understand that ubiquitous glowing screens are having a negative effect on kids. We see the aggressive temper tantrums when the devices are taken away and the wandering attention spans when children are not perpetually stimulated by their hyper-arousing devices. Worse, we see children that become bored, apathetic, uninteresting and uninterested when not plugged in.

But it’s even worse than we think.

We now know that those iPads, smart phones and Xboxes are a form of digital drug. Recent brain imaging research is showing that they affect the brain’s frontal cortex—which controls executive functioning, including impulse control—in exactly the same way that cocaine does. Technology is so hyper-arousing that it raises dopamine levels—the feel-good neurotransmitter most involved in the addiction dynamic—as much as sex.

This addictive effect is why Dr. Peter Whybrow, Director of Neuroscience at UCLA calls screens “electronic cocaine” and Chinese researchers call them “digital heroin.” In fact, Dr. Andrew Doan, the Head of Addiction Research for the Pentagon and the U.S. Navy—who has been researching video game addiction—calls video games and screen technologies “digital pharmakeia” (Greek for drug).

That’s right—your kid’s brain on Minecraft looks like a brain on drugs. No wonder we have a hard time peeling kids from their screens and find our little ones agitated when their screen time is interrupted. In addition, hundreds of clinical studies show that screens increase depression, anxiety, and aggression and can even lead to psychotic-like features where the video gamer loses touch with reality.
You'll want to read the entire article.